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* New layout for Player menu allows the selection of random tribe * Display of animals, immovables and resources can now be toggled individually * Glossary checks for inflected languages and glossary generation with support from the Translate Toolkit ( toolkit. * Show translation statistics next to the selected language in the Options screen * New command line switches –ai_training and –auto_speed to help with AI training * Multiple changes and improvements to the AI logic So, you will not be able to load your old savegames from Build 19. * Unfortunately, we had to break savegame compatibility in version bzr8747 for an important bug fix in the economy code. * Improved reliability and performance of game and map saving and loading * Allow resetting of teams via Lua during game * Allow writing and loading of campaign data, so that some scenario state can be transferred from one scenario to the next in campaigns * Added capability to add custom scenario buildings * Extended the Lua scripting API with new functions and objects
WIDELANDS FREE PASSWORD
* Increased password security by no longer storing and transmitting it in plain text * When the connection to a client in a multiplayer game is broken, the host can decide to exit or to replace the payer with an AI * Host internet games without opening a port in your router * Never play the same song twice in a row * Added new sound effects and improved the sound mix
WIDELANDS FREE DRIVER
* Try to show a basic error message box to the user if the graphics driver will not work with Widelands * Improved keyboard navigation for tables * Added new information to in-game Encyclopedia and online scripting reference * Special field selector for road building mode * New graphics for field selectors and field action tabs * New animation graphics for wheat fields, Barbarian Big Inn and Wood Hardener, Atlantean Smoker and all tribes’ resource indicators
WIDELANDS FREE UPDATE
* Update all ware priorities for a building when the Ctrl key is pressed while clicking * In building windows, see how many wares and workers are already on their way * Fixed bug in then“Crossing the Horizon” map where an artifact couldn’t be conquered by a player * Minor fixes to the “Last Bastion” map where a player's expansion could become completely blocked across the sea * Tweaked timings in tutorials and scenarios * 2 new missions for the new Frisians tribe * Diverse balancing improvements and fixes * Improved algorithm for promotion and demotion of roads * Scouts now spend more time near to enemy military sites * Forester/Ranger now prefers good soil, and is thus more efficient * New “Barracks” building for recruiting soldiers
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Here are some highlights of the new features in Build 20: There have been additional improvements to the stability and performance, as well as numerous bug-fixes. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Also, the AI has been rewritten to use a genetic algorithm. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers.
WIDELANDS FREE CODE
Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Please visit our homepage at https:/ /wl.widelands. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20.
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